main features Information Society and Knowledge, is massive and permanent access to existing knowledge and new that are generated . addition to broadcasting, the possibility of massive socialization of information, has changed the shape and speed of communication, economics, education, customs, have cambiado.Cambiaron the paradigms of society, which generates a transformation that impacts our roles on the new capabilities and skills we developed to meet the demands of today's society. This new Information Society and Knowledge, our parades, but also gives us new opportunities, enabling the development and social progress.
Why e-learning (electronic learning) or online training? Because we are immersed in the Knowledge Society where ICTs ( N ew T echnologies the I nformation and C COMMUNICATION) have a great promotion and development, facilitating the advent of new ways of teaching, including e-learning as it facilitates distance learning through the use of these technological tools and Internet, also allowing interaction without physical boundaries or time. Surge to meet ongoing training needs of individuals, both in academia and business. According said Manuel Area, University of Laguna: "But today is a multiliteracy necessary, ie not only need to read and write but it is necessary to manage the audiovisual media, digital technology and know how to choose and analyze information. If any of these items will not have a full literacy. " Read article full
The blended learning or blended learning, flexible or blended learning, is a combination of resources and technological means of virtual and non virtual learning, classroom and distance in different proportions, combinations and situations. This depends on the preferences of students, knowledge of ICT and trainers that they possess the technological resources and training needs with students.
When b-learning:
when students do not have computer skills and ICT
when resistance is encountered by teachers and students
when there is no good accessibility and connectivity
when you want a transition gradual face to the virtual instances.
This form allows you to offer equal opportunities of learning, flexibility and adaptailidad. For example in the business environment there is an increased use of this facility, inside and outside organizations that offer access to ICTs gradually, combining and integrating the use of the same with traditional classroom in order to optimize results.
The teacher in this mode takes a dual role, first as a virtual tutor and the other the traditional teacher in the classroom.
This new concept refers to a scan-intensive or high grade, can be translated into Castilian Ubiquitous Computing, ie in distributed computing the environment and everyday tasks. is a new trend, more and more items are available and digital components incorporated into our daily life, work, education, finance, entertainment, etc. current technological reality includes both wireless connectivity and high performance digital devices become smaller, allowing carry large amounts of data from anywhere on our planet at a faster rate, this is perhaps the main feature of the next years. These new concepts: connectivity + scanning + services are coming into our lives and all our activities integrands. This will enable the development and production of digital content to measure. To continue reading ..
The collaborative learning requires a change of roles in the teaching process is based on self-management of knowledge and shared the same building, using collaborative tools new learning environments. The education system is undergoing constant change processes led by information technology and communication which creates a new paradigm of technology-society relations, relationships that determine technology-education. Currently, changes in context require changes in educational models, changes in training users and changes in the settings where learning occurs. education has been characterized so far and in relation to the instructional environment, a model where we are all in the same place at the same time, performing the same learning activities. This characteristic atmosphere begins to blur to increase access to telecommunications technology, helping to facilitate access to learning resources to a greater diversity of people and in different circumstances. communication networks introduced a setting that promotes learning technology more flexible and at the same time, the existence of new learning scenarios. The development of information networks, search engines, e-mail, tools for discussion and the conference, to teamwork and collaboration, and multimedia presentation technologies make it possible to develop communities learning through interaction between different people located in various parts of the world, relatively inexpensive. The convergence of interactivity and learning communities, taking place in a social space characterized as a virtual environment or distance learning environment. This environment constitutes a learning situation where participants do not coincide in time or place, requiring the establishment of media in learning processes.
" Thanks to technology, both students and teachers share responsibility for achieving meaningful learning" In the virtual environment conducive to constructive mental activity of students in their learning process. Students must develop self strategies and cognitive self .
The student's performance is strategic when:
-conscious reflection on the objective of the task.
esncontrarás links in the following materials, resources and useful tools to complement your study, explore, deepen different subjects and themes. In this first link will give you excellent advice to learn to study :
new culture, new responsibilities and roles of the student. Collaborative tools
The Information Society, also called Knowledge Society and the growing importance it in all human activities and as a fourth factor of production, training and knowledge management (renewal of knowledge of people, conversion of knowledge into explicit knowledge and functional, efficient implementation, sharing and preservation of knowledge ranging generating people and organizations ...) come to have a central role for market competition and economic and cultural progress of society, constitute a guarantee for the future of people (Majó and Marquis, 2002)
The new skills, new skills and roles that are essential to function successfully in the knowledge society are well described in this article.
The student's role changes significantly face model for virtual learning environments, changing from a passive to an actor with a very active and central role. some important attitudes that students need to participate in a virtual learning environment are: Motivation: Must be fully convinced of "wanting it", so that even if you feel tired or unwilling to proceed with the study, think about your priorities and to "recharge batteries" for continue and meet the requirements of the subject matter. Self Management: Must be able, at will, to organize and distribute their time so they can meet the course activities. Disclaimer: The property will be more effective than adequately fulfilling activities. The roles of the student in a Virtual Environment are active participant
Regulator Generator your own pace feedback Organizing your study time travel Autonomy Interaction fluid content Joint development of knowledge Responsible for knowledge management
are described and develop the skills for all citizens who have to do with: BE , KNOW, DO AND LIVING, basic ICT skills, digital literacy skills and roles of current students.
Check out this YouTube video about the collaborative tools of Web 2.0- I hope your comments about what you think of these tools most useful for inclusion in your form of study or work. Select two of them, seeking more information and tell us their main characteristics.
The collaborative tools are simple tools, free, are available on the Internet, claiming some requirements in order to use such technology. There are a variety of collaborative tools general characteristics are:
Registration is required.
They have a limited storage space.
Most are free, although there is some pay.
not require installing any product, working remotely with a Web interface.
They allow collaborative work.
allow creation and self-assessment exercises.
allow interpersonal communication.
not need to be updated, as always access the latest version. Tend to improve and evolve.
are not infallible, may fail.
to important and useful of them is that they enable diverse learning opportunities, allow for a wealth of skills to work with others and collaborate in online collaborative work, skills increasingly needed in the Knowledge Society.
cooperative work takes place where those involved share the same goals, fulfillment of which is the purpose of teamwork. Collaborative efforts are part of collaborative work and result in that all participants share a common destiny, working for mutual benefit so that everyone gets constructively revenue effort of each one.
"To a group to be cooperative in the group must be a definite positive interdependence and members need to foster learning and achievement of each face to face, making each and every individual is personally responsible for their fair share of workload, using interpersonal skills and small group properly and retraining (or process) how effective is their collective work. These five essential components make learning in small groups is really cooperative "(Johnson, et al, 1995:36).
Such work is increasingly needed by multiple factors:
The problems are increasingly complex and larger. People are becoming more specialized. The solutions require different skills. is why you need a change of attitude in the way people work.
are required:
Work as members of a team and cooperate with each other. exchange information more frequently. The success of your work will depend not only on individual skills, but the level of collaboration to achieve.
Fold cooperative efforts of the Web 2.0 collaborative activity
In Web 2.0 we find different terminology, new to many and ever incorporation of new words, it is necessary to know and define to understand and can apply them correctly. For example we talk about: semantic web, RSS , weblogs, wikis , Blogs, Google Docs , feed, widget , tags, audioblogs , photoblogs, videoblogs , moblog , bloglines, social networks, social bookmarking, tagging , aggregators, podcasting, search engines 2.0 , applications on maps, post , bookmark , folsonomías , networking , Mashup, API , AJAX, CSS , REST, SOAP , XML , Permalinks , P2P , OPML , Rails, Browser , forum, readers , platforms, virtual environments , Web Services, Webtop , copyright, creative commons license , CMS, LMS , Free Software, Repositories , etc..
1) What is the collaborative work? mentions their characteristics. 2) What value can you give a student? 3) What advantages and disadvantages you think it would be implemented in the way you study? 4) What do you mean by virtual community? 5) What are the benefits of this way of working? 6) Search the Internet two virtual communities that will result interesantes.Copia your URL. Describe it, thematic index, number of members, age of the same.
are interactive spaces where students and teachers access information and knowledge, based on interaction, collaboration and shared responsibility.
provide a social environment for learning, which allows a variety of educational proposals based on identified training needs.
Benefits of virtual learning communities:
Collaboration, ie the shared creation and exchange. ongoing dialogue and communication among members of virtual community. Greater participation and interaction between student-teacher and students together. foster critical thinking, reflection, analysis and decision making. allow the evaluation of the results.
Also called Social Network, which provides network users various collaborative tools allows the debate, the diversity of views, the exchange of ideas, information and knowledge building in virtual environments, using the collective intelligence. provides flexibility, accessibility, freedom and autonomy to its users. The following link will find a definition of Web 2.0 http://es.wikipedia.org/wiki/Web_2.0 is characterized by a change in the content publishing system, attention shifts to the metadata, with large amounts of data required to prioritize and reframed. The is Web 2.0 offers users the channeling of information. To enlarge: http://www.hipertext.net/web/pag298.htm # The% 20Web% 202.0
In This video describes the roles, fuciones, skills and competencies necessary for the tutor in virtual environments. The new virtual teacher must be a specialist in the field of study. Its main functions will be to guide, encourage and assist students in their learning process, in addition to evaluating results obtained relative to a particular subject or specific knowledge. Through the guidance and constant monitoring, the teacher has as one of its objectives, provide students with tools and guides to help you develop your own learning process while addressing their concerns and needs: the teacher stops be the source of information, to become facilitators of learning, changing role of teachers in class time to be a guide or a partner in the whole process of training, guiding the student through the materials, debates, forums, case studies and simulations that are reflected in a continuing evaluation of the activities individually or in groups, supported by many electronic tools that provides virtual campus. A new training method demands a new teacher with various tasks and responsibilities. The e-Learning is a change to face training in presentation of content, such as forms of communication between teacher-student and student-student. The teacher ceases to be a mere transmitter of knowledge to become an inspirational figure who guides The process, which provides resources and constantly accompanies the learning process. In the "virtual environment", the role of the teacher or tutor becomes crucial to the success of the training to develop. is essential for education in virtual environments to be effective, the tutor's interaction with students, of them together and the timely return of the tutor. The role of the tutor in a virtual environment is: • Guidance Counselor or Administrator of the course • • Mediator and Facilitator
• Motivator • Organizer and Planner Provider feedback
• • • Academic Facilitator Educational Technology
• • • socializing habits Creator • Assessor SKILLS TUTORIAL: The skill requirements of the tutor in a virtual environment are detailed here:
A virtual community is one whose links, interactions and relationships occur in a virtual space like the Internet. If these virtual environments are organized for the purpose of participating in the teaching - learning process, then consider them as virtual communities of learning to define as stable groups in cyberspace with a culture and characteristics, formed around an overall learning goal and committed to advancing an area virtually share knowledge and give concrete meaning to the existence of the community (Barrera 2004a: 109)
His creation should focus on shared interests and common purposes, such as education, knowledge sharing in general, as it contributes to the professional interaction and social.
is that the group becomes a learning community, which aims is based on a process that takes place through communicative interaction and the implementation of cooperative and collaborative activities.
conditions for their formation:
a) Interaction force,
b) Collaborative learning,
c) socially constructed meaning,
d) Shares,
e) support and motivation.
its formative stages on the model of Salmon are
Access and motivation.
Socialization, consolidation of space and communication standards.
exchange of information, individual strategies search and management of individual information exchange with other peers.
Construction of knowledge and collaborative activities.
generation of new knowledge and maturity stage and distribution of the resulting product.
Significance and / or reproduction. Virtual Communities
conditions and stages of training:
conditions for their formation:
a) Interaction active b) Collaborative learning, c) socially constructed meaning, d) Shares, e) support and motivation,
f) Your Stages training on the model of Salmon are
Access and motivation. Socialization, consolidation of space and communication standards. exchange of information, individual search strategies and management of individual information exchange with other peers. Construction of knowledge and collaborative activities.
new knowledge generation and dissemination of maturing and the resulting product. Significance and / or reproduction.
Collaborative Work in Virtual Communities of Learning Objects
Collaborative Work: is a pedagogical strategy that relies on communication and information technology generating true dynamic learning environments and interactive, where students build and manage learning. takes as premises: 1) achieving consensus through cooperation among its members. 2) That the participation among its members is direct and there among them the commitment and will to do. The purpose of collaborative learning is achieved through the development of personal and social skills of the members of the group members.
is necessary to change the way people work, because the problems that occur are increasingly more complex, larger scale and to solve them requires new skills, and people increasingly specialized.
The Learning Objects (OA) are structures of content, defined as any digital resource that can be reused to facilitate learning . The learning Objets
include pictures, photos, audio and video files, animations, Web applications, etc. These can be grouped and stored in OA repositories.
The intention with OA, is standardized, so it can be used repeatedly in other courses, despite being different, they have this need for training or common themes within them. To expand the topic I leave this link
Features: Accessibility, Reusability, Interoperability, Flexibility, portability, flexibility, modularity, granularity, duration, are modifiable and other property they have is great adaptability of materials, either to meet the particular needs of students as well as for reuse in new projects.
Accessibility: the OA are often accessible from a remote location and delivered to many other places.
Interoperability: while an OA is transferred from a CMS (content management system) to another object's integrity must be preserved. Then, using a model of interoperability to build an OA is an important factor to consider.
Adaptability: ensures that the OA is perfectly adapted to individual and situational needs. Reusability
: OA a well designed should allow users to incorporate multiple esfurezo aplicacones without much additional .
Durability: the OA still work even if the bases of technology change, without having to redesign or recode the OA. Granularity: relates to how we choose to keep our OA.La rigorously in an OA unit may be a program, module, course, a lesson, etc. In general a higher level of granularity will promote the reuse of OA, allowing its use in multiple contexts. Scalability: a combined OR to an existing or new, or existing ones or new ones can go up another or others of greater complexity or entity. You can expand here
OA repositories:
A repository is a virtual store, a virtual library that can store OA quickly facilitate searching, locating and allowing any registered user can expand, modify and reuse.
For this to be achieved, the OA must be labeled in so they can be easily identified.
Different programs or packages that allow etiquetado.Entre them is the SCORM (Sharable Content Object Reference Model).